I noticed there are a number of shootout examples that exist in the ATS1
directory but actually work with ATS2. Some of them have different
implementations in the ATS2 directory, and some implementations are missing
from the ATS2 directory.
What is the general distinction, if any, between the “ATS1” and ATS2
implementations? Are the “ATS1” examples just undesirable in some way(s)?
The code in ATS1/ is translated from ATS1 into ATS2. It is in general of
rather poor style.
The code in ATS2/ was re-writtien based on corresponding C code available
at the SHOOTOUT website.
Efficiency-wise, ATS2 code and C code are about the same.On Sunday, August 17, 2014 2:07:34 PM UTC-4, Brandon Barker wrote:
I noticed there are a number of shootout examples that exist in the ATS1
directory but actually work with ATS2. Some of them have different
implementations in the ATS2 directory, and some implementations are missing
from the ATS2 directory.
What is the general distinction, if any, between the “ATS1” and ATS2
implementations? Are the “ATS1” examples just undesirable in some way(s)?